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Jamie Thompson//Bloody Kuddles
Jamie Thompson//Bloody Kuddles
3D/Technical Artist (Looking For Work)
Melbourne, Australia

Summary

Game Art and Animation Graduate of 2025 at AIE. Looking for Technical Art and Game Dev positions
If you would like to commission a works, please feel free to contact me at them3tta@gmail.com, or on my artstation. Thank you!

Skills

Concept ArtEnvironment DesignLook Development3D Animation3D ModelingEnvironment ModelingProp ModelingRiggingTexturingGame DevelopmentCharacter DesignCharacter AnimationRetopologyProp DesignLevel DesignTeam ManagementKitbashingPhysically Based RenderingTexture BakingEn

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
DaVinci Resolve
DaVinci Resolve
Krita
Krita

Productions

    • Video Game
      Guardian Spirit
    • Year
      2024
    • Role
      Lead Artist/Technical Artist
    • Company
      AIE/ Broken Chair
    • Video Game
      Pirates and Plunder
    • Year
      2024
    • Role
      Lead Artist/Environment Artist/Prop Artist
    • Company
      SYGO Studios

Experience

  • Lead Artist at Broken Chair
    Melbourne, AU
    October 2024 - December 2024

    I was team lead and technical artist responsible for managing task allocation and art deliverables dead lines.

  • Lead Artist at SYGO Studios
    Australia
    October 2021 - May 2022

    I was responsible for leading and guiding the art team in the direction of the art style, I create tutorials, assign tasks and set deadlines, assist with in engine technical aspects, give feed back to the art team regarding changes to better fit the art direction and act as inbetween for communications of the art team and management.